Accidental Quest Givers and the Arthur Morgan Problem
I walk through the streets with my headphones on, vibing to my own soundtrack, trying very hard to play the Shadow archetype.
Neutral face. Closed posture. Energy set to: Please do not perceive me.
I like to imagine I carry a rugged, leave-me-alone aura. I want to be the traveler just passing through, a silhouette in the background. But there’s a scene from Red Dead Redemption 2 that lives rent-free in my mind. Arthur Morgan, a man convinced he’s a “bad man,” a relic in a changing world, is gently told by a nun:
“Whenever we happen to meet, you’re always helping people and smiling.”
That line undoes him. Because no matter how much he insists he’s hardened… his actions betray him.
I call this the Arthur Morgan Problem. Or, more accurately in my situation: The Friendly Face Glitch.

New Quest Available
No matter the country, France, Ireland, Poland, the world refuses to let me be a background character becoming the world’s most accessible NPC. Strangers approach me with the most specific, or random requests:
- “Can you read this label?”
- “Do you know the way to this street?”
- ”Can you look for my kids while I run quickly to the customs ?” (in the airport)
- “Could you help me understand this bank statement?” Yes. A stranger once asked me about their banking fees in the middle of a street for no apparent reason.
I’ll be fully immersed in my music, deep in the “Steel” of my own thoughts, when suddenly: New Quest Available. Every time, I feel that small internal resistance. Why me? But then, the barriers drop. I explain. I translate. I carry the heavy bag. I slow down.
I become… kind.
The Cost of Decency
It’s not because I’m extraordinarily generous. It’s certainly not because I “love” people. I still value my solitude above almost everything else. I do it because it costs nothing to be decent.
Most of these encounters are quick. A +5 kindness XP boost, and we both move on. But sometimes, they stretch into something luminous.

Like the girl on the train few months ago, overwhelmed, caught in her own storm. A stranger stepped in to help with her luggage, I joined in, and somehow the three of us ended up talking with a strange, sudden intensity. For thirty minutes, we weren’t strangers; we were a crew. I almost missed my stop because I was so engaged in a life that wasn’t mine.
Or my neighbor back home. We talk every time we meet. I know her worries and her small joys. I still don’t know her name. Does it matter? Not really. Some people are not meant to stay forever in your life; they’re just there to remind you that connection doesn’t have to be permanent to be real.
The Real Main Quest
I often say ”I don’t like people”. But maybe what I really mean is that I’m selective. I’m private. I get tired of the noise easily.
And still, when someone asks for help, I can’t ignore it. I’ve realized we don’t need to be extroverts or saints to treat people well. We don’t even need to feel particularly social. We just need to remember what it feels like to need help.
It costs nothing to be patient. Nothing to answer respectfully. Small acts, repeated quietly, make the world softer.
I don’t help because I’m the hero of the story. I help because I know what it feels like to stand somewhere, confused, hoping someone will say: “It’s okay. I’ve got you.”
Maybe I’ll never fully become the Shadow I pretend to be. Maybe I’ll always have that invisible passive buff: Approachable. And maybe that’s not a flaw in the character build. It might be the most important stat I have.
So this week, if a small side quest appears, if someone asks you something simple : Pause. You don’t have to change their life. Just treat them the way you would want to be treated. Respectfully. Gently. Human to human. Because in the end, that’s the real Main Quest in life.

Status: Accidental Heroism engaged.